/SDL2-C--11-Test

Playing around with SDL2 and C++11. Not respresentative of any production code I'd ever put out. Really!

Primary LanguageC++

SDL2 & C++11 test

This is simply me playing around with the new features of C++11 in the context of a game in SDL1.3 (rechristened SDL2 - think Java 1.5).

To-do:

  • Lambdas! Lambdas are cool. Closures moreso.
  • Figure out a good reason to use transform over for_each.
  • Figure out what the hell this engine is gonna be for. Galaxian or an Advance Wars clone? Who knows?

Requirements

  • GCC 4.7; not every compiler supports C++11 equally.
  • Eclipse 3.7 because I'm too lazy to do a makefile and Xcode 3 doesn't do anything better than GCC 4.2.
  • SDL2 as libSDL2.dylib/.so/.a/.dll or what-have-you. I'm using a build from the end February 2012.
  • SDL_image and SDL_ttf from the SDL Mercurial branch; I'm using builds made on April 10, 2012.