Newton dynamics is a realistic, cross-platform physics simulation library. It can easily be integrated into games and game engines and provides top of it's class performance and simulation stability. Ongoing developement and a permissive license makes Newton Dynamics a top choice for all kinds of projects from scientific projects to game engines.
- Links to demos, tutorial, FAQ, etc: https://github.com/MADEAPPS/newton-dynamics/wiki
- Main project page: http://newtondynamics.com
- Forums and public discussion: http://newtondynamics.com/forum/index.php
Project files for Visual Studio and XCode are provided, mainly
- Newton Core: coreLibrary_300/projects/
- packages: packages/projects/
- demo sandbox: applications/demosSandbox/projects/
There are Unix makefiles in the project folders mentioned above, but it is highly recommended to use CMake indstead.
Newton Core does not have any third party dependencies.
For building the demo sandbox the following packages need to be installed:
- wxWidgets 2.8 or 2.9
- Freetype
- OpenGL
- GLEW
- OpenAL
- TinyXML
All of these should be available on any major Linux distribution (with associated -dev
or -devel
packages).
Alternatively they can be found in the folder packages/thirdParty/ and built from source.
Newton Dynamics is licensed under the zlib open source license, with little if any practical difference between them.
See LICENSE
for the full content of the licenses.
Newton Dynamics is a project of Julio Jerez and Alain Suero. See AUTHORS
for a full list of contributors.