It is a distributed ray tracer using stochastic sampling.
- Multithreaded using OpenMP
- Ray tracing 3D geometric primitives
- Distributed ray tracing
- Soft shadows, depth of field, and motion blur
- Recursive reflection/refraction.
- Texture mapping
- Bump mapping
- Phong illumination
- Spatial partitioning using BSP trees
- Importing geometry files such as OBJ
- Woojong Koh wjngkoh@gmail.com