A GLSL fragment shader for making a poison frog, in a jelly sugar style 😊
The effect is as follows
![result](https://github.com/wongzingji/frogShader/raw/master/images/result.png?raw=true)
The frog is made in 3D by applying Signed Distance Functions (SDFs). The techniques mainly include:
- Using multiple additive noises as the texture
- Translucency effect