Serialize (encode) HTML character references.
- What is this?
- When should I use this?
- Install
- Use
- API
- Algorithm
- Types
- Compatibility
- Security
- Related
- Contribute
- License
This is a small and powerful encoder of HTML character references (often called
entities).
This one has either all the options you need for a minifier/formatter, or a
tiny size when using stringifyEntitiesLight
.
You can use this for spec-compliant encoding of character references.
It’s small and fast enough to do that well.
You can also use this when making an HTML formatter or minifier, because there
are different ways to produce pretty or tiny output.
This package is reliable: '`'
characters are encoded to ensure no scripts
run in Internet Explorer 6 to 8.
Additionally, only named references recognized by HTML 4 are encoded, meaning
the infamous '
(which people think is a virus) won’t show up.
This package is ESM only. In Node.js (version 14.14+, 16.0+), install with npm:
npm install stringify-entities
In Deno with esm.sh
:
import {stringifyEntities} from 'https://esm.sh/stringify-entities@4'
In browsers with esm.sh
:
<script type="module">
import {stringifyEntities} from 'https://esm.sh/stringify-entities@4?bundle'
</script>
import {stringifyEntities} from 'stringify-entities'
stringifyEntities('alpha © bravo ≠ charlie 𝌆 delta')
// => 'alpha © bravo ≠ charlie 𝌆 delta'
stringifyEntities('alpha © bravo ≠ charlie 𝌆 delta', {useNamedReferences: true})
// => 'alpha © bravo ≠ charlie 𝌆 delta'
This package exports the identifiers stringifyEntities
and
stringifyEntitiesLight
.
There is no default export.
Encode special characters in value
.
Whether to only escape possibly dangerous characters (boolean
, default:
false
).
Those characters are "
, &
, '
, <
, >
, and `
.
Whether to only escape the given subset of characters (Array<string>
).
Note that only BMP characters are supported here (so no emoji).
If you do not care about the following options, use stringifyEntitiesLight
,
which always outputs hexadecimal character references.
Prefer named character references (&
) where possible (boolean?
, default:
false
).
Prefer the shortest possible reference, if that results in less bytes
(boolean?
, default: false
).
⚠️ Note:useNamedReferences
can be omitted when usinguseShortestReferences
.
Whether to omit semicolons when possible (boolean?
, default: false
).
⚠️ Note: This creates what HTML calls “parse errors” but is otherwise still valid HTML — don’t use this except when building a minifier. Omitting semicolons is possible for certain named and numeric references in some cases.
Create character references which don’t fail in attributes (boolean?
, default:
false
).
⚠️ Note:attribute
only applies when operating dangerously withomitOptionalSemicolons: true
.
Encoded value (string
).
By default, all dangerous, non-ASCII, and non-printable ASCII characters are
encoded.
A subset of characters can be given to encode just those characters.
Alternatively, pass escapeOnly
to escape just the dangerous
characters ("
, '
, <
, >
, &
, `
).
By default, hexadecimal character references are used.
Pass useNamedReferences
to use named character references when
possible, or useShortestReferences
to use whichever is shortest:
decimal, hexadecimal, or named.
There is also a stringifyEntitiesLight
export, which works just like
stringifyEntities
but without the formatting options: it’s much smaller but
always outputs hexadecimal character references.
This package is fully typed with TypeScript.
It exports the additional types Options
and LightOptions
types.
This package is at least compatible with all maintained versions of Node.js. As of now, that is Node.js 14.14+ and 16.0+. It also works in Deno and modern browsers.
This package is safe.
parse-entities
— parse (decode) HTML character referenceswooorm/character-entities
— info on character referenceswooorm/character-entities-html4
— info on HTML 4 character referenceswooorm/character-entities-legacy
— info on legacy character referenceswooorm/character-reference-invalid
— info on invalid numeric character references
Yes please! See How to Contribute to Open Source.