This is a UI for testing A2 Epoch and DayZ mod dev builds. It aims to be simple, light weight and minimally invasive.
- Built on Bohemia's functions viewer dialog
- Type and execute code directly in game
- Usable in the editor
- Compatible with vanilla anti-teleport
- Basic access control suitable for public test servers (depends on BattlEye enabled to be effective)
-
In mission\init.sqf find
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
Add directly above:"PVDZ_login" addPublicVariableEventHandler {call (_this select 1)}; PVDZ_getTickTime = [getPlayerUID player]; publicVariableServer "PVDZ_getTickTime";
-
At the very top of
dayz_server\init\server_functions.sqf
add:#include "testkit.sqf"
-
Put testkit.sqf and testkit_ac.sqf in the
dayz_server\init\
folder. -
Edit the allowed UIDs at the top of testkit.sqf.
-
Put the testkit folder in your client
Arma 2 Operation Arrowhead
folder.
- Place a center, group and unit.
- Set the unit to playable.
- In the unit's init field enter
execVM "testkit\init.sqf"
- Optionally save the mission for easy loading next time.
This work is licensed under the DAYZ MOD LICENSE SHARE ALIKE (DML-SA). The full license is here:
https://www.bistudio.com/community/licenses/dayz-mod-license-share-alike