Rendering engine by Tom Quareme in ANSI C99, but maybe Nominal/Orthodox C++ in the near future. For simulation, games and other real-time stuff... Currently focused on rendering in particular (using Vulkan).
Currently there is only a build script for cl.exe on Windows. This will later on be extended to Linux (GCC/Clang) once the platform layer is done.
- Make sure Visual Studio is installed.
- Navigate to ..\make
- Execute shell.bat to load all environment variables for Visual Studio and cl.exe into your current shell.
- Execute build.bat to build
- Execute run.bat to run
- Execute debug.bat to debug
Currently not supported