A package to encode animated GIFs. Input frames are provided through a canvas, and the output is provided through a ReadStream
.
Install using npm:
npm i canvas-gif-encoder
const CanvasGifEncoder = require('canvas-gif-encoder');
const {createCanvas} = require('canvas');
const fs = require('fs');
const canvas = createCanvas(120, 120);
const ctx = canvas.getContext('2d');
const encoder = new CanvasGifEncoder(120, 120);
let stream = fs.createWriteStream('output.gif');
encoder.createReadStream().pipe(stream);
encoder.begin();
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, 120, 120);
encoder.addFrame(ctx, 250);
let colors = ['white', 'yellow', 'cyan', 'lime', 'magenta', 'red', 'blue'];
for (let i = 0; i < colors.length; ++i) {
ctx.fillStyle = colors[i];
ctx.fillRect(i / colors.length * 120, 0, 120 / colors.length, 120);
encoder.addFrame(ctx, 250);
}
encoder.end();
In order to write a valid GIF file, the workflow is as follows:
- Construct an encoder using the
new
keyword - Open a read stream using
createReadStream
- Begin a file with
begin
- Draw the desired frame on a canvas
- Create a frame from the canvas with
addFrame
- Repeat steps 4 and 5 until you have all the frames you want
- End the file using
end
- width: The width of the GIF in pixels, in the range [1, 65535].
- height: The height of the GIF in pixels, in the range [1, 65535].
- options: (optional) Currently unused.
Creates an encoder of the specified width and height.
Initializes the file by writing the header.
- context: The canvas context from which the frame is constructed.
- delay: The length of the frame being added in milliseconds, in the range [0, 655350].
Writes a frame to the file.
Finalizes the file by writing the trailer.
Returns a read stream to which the other methods write.