/CavernOfDreamsAP

Client side implementation for Cavern of Dreams AP

Primary LanguageC#

Cavern of Dreams AP Client

This client makes a large amount of changes to the base game. Here is a non-exhaustive list:

  • A lot of basic movement has been split into collectible items:
    • High Jump
    • Sprinting (gaining speed by holding the roll button)
    • Rolling
    • Carrying items
    • Tail is split into Grounded Tail and Aerial Tail
    • Climbing vines and ladders
    • Swimming
    • ...and some others
  • Flight has been replaced with a Double Jump
  • Pause menu allows you to toggle collected abilities
  • Cannot pick up Jester Boots while carrying an item, or vice-versa (to lower logic complexity)
  • Checkpoints are removed
  • Keehees are automatically reignited upon room re-entry
  • Almost all cutscenes are now actionable for convenience
  • Many dialog trees have been cut down for convenience
  • Return to Start button in pause menu
  • Sun Cavern no longer has a Jester Boots removal trigger. Instead, Jester Boots are lost upon entering a portal
  • Gallery of Nightmare's Water Lobby (the sewers) spawns in some safety bars if you do not yet have access to Swim