Pinned Repositories
_UE4262_Code
_UE4262_Shaders
appleseed
appleseed is a modern, physically-based production renderer
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CloudsGPUPro6
CodingInterviewsNotes
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职宝典》)、面试题、嵌入式相关等
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
CRYENGINE
CRYENGINE source code.
Game-Programming-Patterns-CN
游戏编程模式中文
imguiDock
An addon of imgui for supporting docks in the imgui's window
wubugui's Repositories
wubugui/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wubugui/CRYENGINE
CRYENGINE source code.
wubugui/dglVisualizer
An utility for convenient data visualizing. For the moment is testing on OpenFrameworks.
wubugui/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
wubugui/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
wubugui/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
wubugui/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
wubugui/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
wubugui/EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
wubugui/embree
Embree ray tracing kernels repository.
wubugui/GameFramework
This is a game framework based on Unity 5.4 and later versions.
wubugui/Granite
My personal Vulkan renderer
wubugui/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
wubugui/Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development but evolves rapidly from day to day.
wubugui/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
wubugui/lightmetrica-v2
A modern, research-oriented renderer
wubugui/minimal-mistakes
:triangular_ruler: A flexible two-column Jekyll theme. Perfect for personal sites, blogs, and portfolios hosted on GitHub or your own server.
wubugui/nuklear
A small ANSI C gui toolkit
wubugui/OpenShadingLanguage
Advanced shading language for production GI renderers
wubugui/oryol
A small, portable and extensible C++ 3D coding framework
wubugui/QFramework
A Unity Game Fast Framework
wubugui/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
wubugui/RenderPipeline-Samples
Samples for the Render Pipeline
wubugui/taichi
Physically based Computer Graphics Library
wubugui/three.js
JavaScript 3D library.
wubugui/Urho3D
Cross-platform 2D and 3D game engine.
wubugui/VaOcean
Ocean Surface Simulation Plugin for Unreal Engine 4
wubugui/venginenative
C++ rewrite of VEngine
wubugui/webgl-noise
Procedural Noise Shader Routines compatible with WebGL
wubugui/XLE
XLE -- the "hackable" 3D game rendering engine