Procedural Animation implemeted in Unity.
Normal animation uses a key frame animation clip, which contains a transforms of joints in chronological order, and these prerecorded animation clips are just 'played' on a bone model.
But unlike a normal one, this method uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time to allow for a more diverse series of actions and an real-time interaction with environmental features.
Demo video: https://youtu.be/pUp133rtDxM
Style | Image |
---|---|
4 leged | |
6 leged | |
Dog(?) | |
or Spot! | |
Climbing |