/Unity-Procedural-Animation

Procedural Animation in Unity

Primary LanguageC#MIT LicenseMIT

Procedural Animation in Unity

Procedural Animation implemeted in Unity.

Normal animation uses a key frame animation clip, which contains a transforms of joints in chronological order, and these prerecorded animation clips are just 'played' on a bone model.
But unlike a normal one, this method uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time to allow for a more diverse series of actions and an real-time interaction with environmental features.

Demo video: https://youtu.be/pUp133rtDxM

Samples

Style Image
4 leged img1
6 leged img5
Dog(?) img3
or Spot! img4
Climbing img6