wulcat's Stars
o3de/PhysX
NVIDIA PhysX SDK
apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
wolfpld/tracy
Frame profiler
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
aws-lumberyard-dev/o3de
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
BoredEngineer/UE4_Tracked_Vehicles
Custom tracked vehicles for UE4, NOT based on PhysX Vehicle classes
jvanverth/essentialmath
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
nothings/single_file_libs
List of single-file C/C++ libraries.
volojs/create-template
The sample single page app project template, uses RequireJS
averagesecurityguy/scripts
Scripts I use during pentest engagements.
alelievr/MasterUnityHandles
Unity custom handles examples
wulcat/quadtree-in-unity
wulcat/agar-io-in-unity
Complete Project of series Making a Game Like Agar.io in Unity3d