Rusty file dialogs for Windows, Linux (GTK), MacOS And WASM32.
- It uses 100% native API on all platforms, it does not spawn any processes in the background.
- It supports async/await syntax
- And if one day you decide to port your program to browser, WASM support is there for you!
// Sync Dialog
let files = FileDialog::new()
.add_filter("text", &["txt", "rs"])
.add_filter("rust", &["rs", "toml"])
.set_directory("/")
.pick_file();
// Async Dialog
let file = AsyncFileDialog::new()
.add_filter("text", &["txt", "rs"])
.add_filter("rust", &["rs", "toml"])
.set_directory("/")
.pick_file()
.await;
let data = file.read().await;
API Stability |
---|
🚧 |
Feature | Linux | Windows | MacOS [1] | Wasm32 |
---|---|---|---|---|
SingleFile | ✔ | ✔ | ✔ | ✔ |
MultipleFile | ✔ | ✔ | ✔ | ✔ |
PickFolder | ✔ | ✔ | ✔ | ✖ |
SaveFile | ✔ | ✔ | ✔ | ✖ |
Filters | ✔ | ✔ | ✔ | ✔ |
StartingPath | ✔ | ✔ | ✔ | ✖ |
Async | ✔ | ✔ | ✔ | ✔ |
[1] Macos Sync dialog freezes when used with winit (same way as nfd
) Caused by winit #1779
- Macos async dialog requires an started
NSApplication
instance, so dialog is truly async only when opened in windowed env likewinit
,SDL2
, etc. otherwise it will fallback to sync dialog. - It is also recomended to spawn dialogs on main thread, RFD can run dialogs from any thread but it is only posible in windowed app and it adds a lite bit of overhead. So it is recomended to: spawn on main and await in other thread
- NonWindowed apps will never be able to spawn dialogs from threads diferent than main
- NonWindowed apps will never be able to spawn async dialogs
AKA features that are not file related
Feature | Linux | Windows | MacOS | Wasm32 |
---|---|---|---|---|
MessageDialog | ✔ | ✔ | ✔ | ✔ |
PromptDialog | ||||
ColorPicker |