wuwuhb's Stars
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
klarwind/cecilTest
ejoy/ant
Ant game engine
jynew/jynew
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Shinao/Unity-GPU-Boids
GPU powered boids with multiple implementations
clatterrr/FluidSimulationTutorialsUnity
Guayabazo/InfiniteDynamicWaterURP
Infinite dynamic water with waves, ripples and buoyancy
AsehesL/WaterByBakeDepth
基于预渲染顶点色的水编辑器
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
joeante/Unity.GPUAnimation
Simple but very fast GPU vertex shader based animation system for Unity.Entities
genechiu/GpuAnimation
非常简单的GPU蒙皮动画实现,支持GPU-Instancing
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
piti6/UnityGpuInstancedAnimation
Unity animation object with gpu instancing.
TakeshiCho/UI_RenderPipelineInLinearSpace
Unity UI Render Pipeline in Linear Color Space
akof1314/UnityAssetDanshari
Unity Asset Danshari 资源断舍离
daniel-ilett/shaders-6grass
Six varied methods for drawing grass with a range of use cases.
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
focus-creative-games/hybridclr_trial
HybridCLR 示例项目
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
YondernautsGames/NeoFPS_BehaviorDesigner
NeoFPS and Behavior Designer integration assets
dotnet/vscode-csharp
Official C# support for Visual Studio Code
Unity-Technologies/UnityCsReference
Unity C# reference source code.
fadden/android-audio-bypass
Android Audio Bypass for Unity 3D
JamesNK/Newtonsoft.Json
Json.NET is a popular high-performance JSON framework for .NET
needle-mirror/com.unity.runtime-scene-serialization
Serialize and deserialize a Unity scene and its GameObjects and Components using a JSON format 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]