wuye9036/SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
C++NOASSERTION
Issues
- 1
- 0
Retire Boost.Spirit.Lex with other Lexers.
#64 opened by wuye9036 - 0
- 0
- 0
- 1
Reorganize projects by Modern CMake.
#35 opened by wuye9036 - 0
Fixed "uninitialized members" issue
#42 opened by wuye9036 - 2
Building errors when using SalviaRenderer
#27 opened by WilliamWangPeng - 1
win7 d3d9能用吗
#33 opened by dyan1024 - 0
Alpha to coverage
#13 opened by wuye9036 - 0
Implements Feline Algorithm
#28 opened by wuye9036 - 0
Implements Table Feline
#32 opened by wuye9036 - 0
Implements EWA axes + Simple Feline
#31 opened by wuye9036 - 0
Work with Travis CI for automatic build.
#17 opened by wuye9036 - 0
Clipping optimization
#11 opened by wuye9036 - 0
Added MSAA support
#12 opened by wuye9036 - 3
vs 2015支持
#19 opened by nomadfighter - 0
Remove unnecessary null pointer checks
#18 opened by elfring - 0
Build script should support Python 3
#16 opened by wuye9036 - 0
Fixing anisotropic filter issue.
#10 opened by wuye9036 - 0
Eliminate most warnings in shader compiler
#6 opened by wuye9036 - 0
- 0
Update README for current version
#5 opened by wuye9036 - 0
Fixed resource loading errors
#4 opened by wuye9036 - 1
Fixed SASL testing failures on LLVM 3.6.1
#9 opened by wuye9036 - 0
- 0
- 1
Added downloadable libs to SalviaDeps.
#2 opened by wuye9036 - 0
Build script should download third party libraries and resource from SalviaDeps
#1 opened by wuye9036