roguelike (pd)curses game thingy
- clone repo
- run:
git submodule init
git submodule update
cd src
make all
- wait a bit
- cd to one of the build directories
- run rcurse
- ???
- profit?
- build documentation:
doxygen Doxyfile
- clone repo (in eclipse preferrably) with submodules
- import into eclipse by doing file -> import -> existing project (if not cloned into eclipse right away)
- select build config, debug-linux / release-linux work as-is if you have the curses development headers installed
- for other configs follow instructions in pdcurses folder
- hit build all (ctrl + b)
- open console, navigate to build directory
- run by typing ./rcurse
- menu is operated by arrow keys, movement with w a s d
- ???
- profit!
- develop ai
- generate documentation by running doxygen Doxyfile in the root directory (graphviz required)
windows builds are done by the msvc compiler, eclipse must be run from the microsoft developer console to set environment variables accordingly (google for more info)