Pinned Repositories
astc_encoder
real time ASTC texture compression by computer shader
cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Falcor
Real-Time Rendering Framework
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
FPSSample
A first person multiplayer shooter example project in Unity
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
HealthBar
制作血条
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
java-design-patterns
Design patterns implemented in Java
wzhhh123's Repositories
wzhhh123/astc_encoder
real time ASTC texture compression by computer shader
wzhhh123/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
wzhhh123/Falcor
Real-Time Rendering Framework
wzhhh123/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
wzhhh123/FPSSample
A first person multiplayer shooter example project in Unity
wzhhh123/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
wzhhh123/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
wzhhh123/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
wzhhh123/java-design-patterns
Design patterns implemented in Java
wzhhh123/mini3d
3D Software Renderer in 700 Lines !!
wzhhh123/miniengine
Piccolo (formerly Pilot) – mini game engine for games104
wzhhh123/MosqSoftwareRenderer
wzhhh123/Moss
wzhhh123/nori
Nori: an educational ray tracer
wzhhh123/ogre
scene-oriented, flexible 3D engine
wzhhh123/openexr
wzhhh123/openexr-1
OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.
wzhhh123/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
wzhhh123/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
wzhhh123/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
wzhhh123/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
wzhhh123/SimpleRT
wzhhh123/ToyRT
A toy raytracing practice
wzhhh123/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
wzhhh123/Viry3D
Cross platform 2D and 3D game engine in C++.
wzhhh123/Vk
wzhhh123/vulkan-guide
Introductory guide to vulkan.
wzhhh123/WickedEngine
C++ game engine focusing on modern rendering techniques and performance.
wzhhh123/wzhhh123.github.io
wzhhh123/zlib