Java-CSG
Fork of miho/JCSG It's forked to be optimized and support jmonkeyengine 3
TODO list
- Unwrap recursion into loops to fix stack overflow exceptions on complex meshes
- Add UV support
Java implementation of BSP based CSG (Constructive Solid Geometry). It is the only simple and free Java implementation I am aware of. This implementation uses an optimized CSG algorithm based on csg.js (see CSG
and Node
classes). Thanks to the author for creating the csg.js library.
In addition to CSG this library provides the following features:
- optimized
difference()
andunion()
operations (many thanks to Sebastian Reiter) - extrusion of concave, non-intersecting polygons (uses Poly2Tri for triangulation)
- convex hull (uses QuickHull3D)
- weighted transformations (Scale, Rotation, Translation and Mirror)
- STL import and export (STLLoader from Fiji)
- OBJ export including material information (see screenshot below)
- supports conversion of CSG's to
JavaFX 3D
nodes - 3d text support (using FXyz)
Java-CSG on stackoverflow.
To see what's possible with Java-CSG try JFXScad.
How to Build Java-CSG
Requirements
- Java >= 1.8
- Internet connection (dependencies are downloaded automatically)
- IDE: Gradle Plugin (not necessary for command line usage)
IDE
Open the Java-CSG
Gradle project in your favourite IDE (tested with NetBeans 7.4) and build it
by calling the assemble
task.
Command Line
Navigate to the Gradle project (e.g., path/to/Java-CSG
) and enter the following command
Bash (Linux/OS X/Cygwin/other Unix-like shell)
bash gradlew assemble
Windows (CMD)
gradlew assemble
Code Sample:
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
CSG union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
// save union as stl
try {
FileUtil.write(
Paths.get("sample.stl"),
union.toStlString()
);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}