World: -> Environment : Objects & assets such as nature, vegetation, lighting, hills, mountains, terrain, backgrounds -> Structures : Things such as buildings, bridges, and things that are classed as structures in general. -> Sounds : Sounds that can be heard locally [only by the current player] or globally [everyone].
ReplicatedStorage: -> Classes : Here you can put modules that can create instances such as tables & utilities, and other things on the client. -> Events : You can place RemoteEvents in here. -> Components : A storage area that can be shared with the server/client. -> Gui : A storage area for guis. -> Objects : A storage area for objects/assets. -> Sounds : A storage area for sounds. -> Particles : A storage area for particles/effects. -> Functions : You can place RemoteFunctions in here. -> Modules : Utility modules that can be used by the client. [OPTIONAL:] You can make a Shared folder that can be used by both the Server and the Client.
ServerScriptService: -> Core - Modules : Modules that can be used by the server scripts. -> Core - Scripts : Location of all the server scripts.
ServerStorage: -> Classes : You can put modules for creating classes such as tables, data, utilities that can be used by server scripts. -> Events : You can place BindableEvents in here. -> Functions : You can place BindableFunctions in here. -> Misc : General storage for things you use. -> Modules : Utility modules that can be used by server scripts.
StarterPlayerScripts: -> Core : A place for LocalScripts. -> UI : A place for LocalScripts that control the UI.