~ XavHelpTo it's a DLL where you'll find methods to handle a variety of situations based of what you expect to when we are making games on Unity
- You must have a Unity Project
- You must have to install Git (https://git-scm.com/downloads) (Maybe you'll have to reboot after install)
- Go to the Package Manager Window
- Click in the '+' icon
- Click on the option Add package from git URL...
- Paste the git link: https://github.com/kingdox/XavHelpTo.git on it
- Wait some seconds...
- Installed 😎 👍
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General class, this includes the most common methods.
Frequently used methods:
- T Component<C, T>:
Get the Component and set on a ref variable, also allows you can chain methods, if it can't find it, you can add it too.
Instead of:
Button btn_back = gameObject.GetComponent<Button>();
btn_back.interactable = true;
btn_back.onClick.AddListener(Back);
Why not:// Look you're not typing any type, because is implicit on the variable 'btn_back' this.Component(out btn_back).interactable = true; btn_back.onClick.AddListener(Back);
- T[] Components:
Get the same Component of every child of a Transform (Excluding itself)
example:
//Where 'btn_buyItems' represent a Button[] this.Components(out btn_buyItems);
- void ClearChilds:
Destroy every GameObject child of a Transform parent
example:
transform_parentItems.ClearChilds();
- void Singleton:
Apply the Singleton Pattern, also can include a Object.DontDestroyOnLoad
example:
//'this' means the class to be unique and instance means the static variable of the Type this.Singleton(ref instance);
- Lenght():
Returns the Qty of key elements on a Enum
enum WordType{ A = -1, B = 2, C = 0 } //returns 3 Supply.Lenght<WordType>();
- T Print():
One of the most useful Methods, Used to debug whenever you want, adding a Color if you want (or a random)
int a = 1; int b = 2; int c = 3; //Look that you can add it in each part of your code, this is useful when you whant to debug each piece of code on a specified moment without any alteration of the formula int result = ((2*b).Print("red") / (a-c).Print("blue")); string displayedResult = $"on a:{a},b:{b} and c:{c}, \n the result is {result}".Print("magenta"); return displayedResult;
- T Component<C, T>:
Get the Component and set on a ref variable, also allows you can chain methods, if it can't find it, you can add it too.
Instead of:
-
Class based on obtention of data
Frequently used methods:
- T Any(): Returns any item of an Array
Transform tr_target = tr_targets.Any();
- int ZeroMax(): Returns a random value betweeen 0 and the specified int
100.ZeroMax(); 100f.ZeroMax(); array.ZeroMax();
- float Max(): returns a value clamped on the Max value
int percent = value.Max(100);
- float Min(): returns a value clamped on the Min value
int life = (life - damage).Min(0);
these are other clases
Know.Know (Allows you to know things like index, timing or iterators) Set.Set Change.Change EditWindow.EditWindow Look.Look