A dungeon blind game. The player can move using W/S -> forward/backwards and A/D -> turn 90º left/turn 90º right. The objective is to listen and go to the exit, the waterfall. The player needs to avoid the monster, all via audio. It uses OpenAL 1.1.
xavierfebrer/sample1_audio_dungeon_openal
A simple game, the player needs to listen carefully to avoid the monster, through the dungeon and reach the waterfall. Basic usage of OpenAL 1.1.
C++