/blackhole

Enables black holes to spawn on rocket detonation for TF2

Primary LanguageSourcePawnGNU General Public License v3.0GPL-3.0

TF2 Black Hole Rockets

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Description

This plugin will create a black hole on rocket detonation.

Requirements

Plugin for Team Fortress 2
Requires Sourcemod 1.8+ and Metamod 1.10+

Convar settings

sm_blackhole_enabled - Enables/Disables Black hole rockets.
sm_blackhole_radius - Radius of pull.
sm_blackhole_inner_radius - How close player is before doing damage/teleported them?
sm_blackhole_pullforce - What should the pull force be?
sm_blackhole_damage - How much damage should the blackholes do per second?
sm_blackhole_duration - How long does the black hole last?
sm_blackhole_shake - When players are in radius of the black hole, their screens will shake
sm_blackhole_critical - If set to 1, black hole rockets are only created on critical shots.
sm_blackhole_ff - If set to 1, black hole rockets will effect teammates.

Commands

sm_bh <client> <1:ON | 0:OFF> - Turn on Black Hole rockets for anyone.
sm_explosivebullets - Same as sm_bh
sm_bhme - Turn on black hole rockets for yourself.
sm_blackholeme - Same as sm_bhme
sm_setbh - Set the end point location for blackhole, blackhole will teleport instead of doing damage.
sm_resetbh - Reset the end point location for blackhole, blackhole will start doing damage.

Installation

1. Place blackhole.smx to addons/sourcemod/plugins/
3. Place blackhole.cfg to cfg/sourcemod/ and edit your convars to fit your needs