BATTLEGROUNDS 2 ---------------------------------- ABOUT ---------------------------------- Battlegrounds 2 (formerly known as Battlegrounds 3D or BG3D) is a 3D hovertank deathmatch game based on the original 2D PSP homebrew game, Battlegrounds. ---------------------------------- CONTROLS ---------------------------------- [Menu] UP,DOWN Select Menu Item LEFT,RIGHT Change Menu Option CROSS Accept Menu Item CIRCLE Back TRIANGLE When in the Map Editor menu, deletes a map [General] Analog Movement SQUARE Cannon CROSS Laser CIRCLE Lay/Detonate Mine TRIANGLE Switch Camera L Boost R Strafe/Target Lock SELECT Score Menu START Pause Menu [Top-Down View] UP Zoom in DOWN Zoom out [Third Person View] UP Rotate cam down DOWN Rotate cam up LEFT Rotate cam left RIGHT Rotate cam right R+UP Zoom in R+DOWN Zoom out [Spectator View] Analog Look up/down, left/right R Forward CROSS Back SQUARE Left CIRCLE Right UP Increase camera speed DOWN Decrease camera speed [Map Editing] Analog Move cursor D-Pad Place Flags CROSS Place square block SQUARE Place mini square block CIRCLE Place circle block TRIANGLE Place mini circle block L Speed up cursor R Clear tile Start Pause ---------------------------------- GAMEPLAY ---------------------------------- The HUD contains three bars: health meter, boost meter, and heat meter, in that order. The goal of the game is relatively simple. Capture flags and destroy enemies. You have a few abilities at your disposal to accomplish this goal, including cannons, lasers, mines, and boost. While in game, you can turn on a useful option, target lock. With target lock on, you need only be aiming in the general direction of your enemy. Press and hold the right trigger and you will lock onto the enemy. Should you choose not to use this feature, you must manually aim and strafe to destroy your enemies. ---------------------------------- BUILDING ---------------------------------- Build with the included Makefile. Depends on libpspmath, available from these sources: <https://github.com/dogo/oslibmodv2/tree/master/src/libpspmath> <https://github.com/tufty/libpspmath> ---------------------------------- CREDITS ---------------------------------- Design, Coding, Modelling - xfacter Textures, Sounds - Various Websites Music - Abhoth ---------------------------------- SPECIAL THANKS ---------------------------------- #psp-programming on irc.freenode.net PSPJunkie, A_Nub, InsertWittyName and everyone else who helped test. InsertWittyName and Raphael for coding support.