/solc-js

Javascript bindings for the solidity compiler

Primary LanguageJavaScriptMIT LicenseMIT

Build Status

solc-js

JavaScript bindings for the Solidity compiler.

Uses the Emscripten compiled Solidity found in the solc-bin repository.

Node.js Usage

To use the latest stable version of the Solidity compiler via Node.js you can install it via npm:

npm install solc

Using on the command line

If this package is installed globally (npm install -g solc), a commandline tool called solcjs will be available.

To see all the supported features, execute:

solcjs --help

Using in projects

It can also be included and used in other projects:

var solc = require('solc');
var input = 'contract x { function g() {} }';
var output = solc.compile(input, 1); // 1 activates the optimiser
for (var contractName in output.contracts) {
	// code and ABI that are needed by web3
	console.log(contractName + ': ' + output.contracts[contractName].bytecode);
	console.log(contractName + '; ' + JSON.parse(output.contracts[contractName].interface));
}

Starting from version 0.1.6, multiple files are supported with automatic import resolution by the compiler as follows:

var solc = require('solc');
var input = {
	'lib.sol': 'library L { function f() returns (uint) { return 7; } }',
	'cont.sol': 'import "lib.sol"; contract x { function g() { L.f(); } }'
};
var output = solc.compile({sources: input}, 1);
for (var contractName in output.contracts)
	console.log(contractName + ': ' + output.contracts[contractName].bytecode);

Note that all input files that are imported have to be supplied, the compiler will not load any additional files on its own.

Starting from version 0.2.1, a callback is supported to resolve missing imports as follows:

var solc = require('solc');
var input = {
	'cont.sol': 'import "lib.sol"; contract x { function g() { L.f(); } }'
};
function findImports(path) {
	if (path === 'lib.sol')
		return { contents: 'library L { function f() returns (uint) { return 7; } }' }
	else
		return { error: 'File not found' }
}
var output = solc.compile({sources: input}, 1, findImports);
for (var contractName in output.contracts)
	console.log(contractName + ': ' + output.contracts[contractName].bytecode);

Note: If you are using Electron, nodeIntegration is on for BrowserWindow by default. If it is on, Electron will provide a require method which will not behave as expected and this may cause calls, such as require('solc'), to fail.

To turn off nodeIntegration, use the following:

new BrowserWindow({
	webPreferences: {
		nodeIntegration: false
	}
});

Using a Legacy Version

In order to allow compiling contracts using a specific version of Solidity, the solc.useVersion method is available. This returns a new solc object using the version provided. Note: version strings must match the version substring of the files availble in /bin/soljson-*.js. See below for an example.

var solc = require('solc');
// by default the latest version is used
// ie: solc.useVersion('latest')

// getting a legacy version
var solcV011 = solc.useVersion('v0.1.1-2015-08-04-6ff4cd6');
var output = solcV011.compile('contract t { function g() {} }', 1);

If the version is not available locally, you can use solc.loadRemoteVersion(version, callback) to load it directly from GitHub.

You can also load the "binary" manually and use setupMethods to create the familiar wrapper functions described above: var solc = solc.setupMethods(require("/my/local/soljson.js")).

Using the Latest Development Snapshot

By default, the npm version is only created for releases. This prevents people from deploying contracts with non-release versions because they are less stable and harder to verify. If you would like to use the latest development snapshot (at your own risk!), you may use the following example code.

var solc = require('solc');

// getting the development snapshot
solc.loadRemoteVersion('latest', function(err, solcSnapshot) {
	if (err) {
		// An error was encountered, display and quit
	}
	var output = solcSnapshot.compile("contract t { function g() {} }", 1);
});

Linking bytecode

When using libraries, the resulting bytecode will contain placeholders for the real addresses of the referenced libraries. These have to be updated, via a process called linking, before deploying the contract.

The linkBytecode method provides a simple helper for linking:

bytecode = solc.linkBytecode(bytecode, { 'MyLibrary': '0x123456...' });

Note: in future versions of Solidity a more sophisticated linker architecture will be introduced. Once that changes, this method will still be usable for output created by old versions of Solidity.