xiaoweitorch's Stars
chidiwilliams/buzz
Buzz transcribes and translates audio offline on your personal computer. Powered by OpenAI's Whisper.
dundee/gdu
Fast disk usage analyzer with console interface written in Go
Gnucash/gnucash
GnuCash Double-Entry Accounting Program.
dyang886/Game-Cheats-Manager
Easily download and manage game cheats for your convenience
P403n1x87/austin
Python frame stack sampler for CPython
odygrd/quill
Asynchronous Low Latency C++ Logging Library
Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
DanielEverland/ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
robosoft-ai/SMACC2
An Event-Driven, Asynchronous, Behavioral State Machine Library for ROS2 (Robotic Operating System) applications written in C++
quabug/EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
ashblue/fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
behavior3/behavior3editor
An awesome online visual editor for Behavior3 (Behavior Trees Visual Editor)
wqaetly/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
limbonaut/limboai
LimboAI - Behavior Trees and State Machines for Godot 4
meniku/NPBehave
Event Driven Behavior Trees for Unity 3D
ricardojmendez/UnitySteer
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
libgdx/gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
bitbrain/beehave
🐝 behavior tree AI for Godot Engine
projectmesa/mesa
Mesa is an open-source Python library for agent-based modeling, ideal for simulating complex systems and exploring emergent behaviors.
BehaviorTree/BehaviorTree.CPP
Behavior Trees Library in C++. Batteries included.
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
chromealex/ME.BECS
Bursted Entity Component System
arimger/Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
crashkonijn/GOAP
A multi-threaded GOAP system for Unity
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
scellecs/morpeh
🎲 ECS Framework for Unity Game Engine and .Net Platform
hadashiA/VitalRouter
The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.
brunomikoski/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.