Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
C#NOASSERTION
Stargazers
- agarcialeonLogroño (La Rioja)
- Aqiangfish
- Baste-RainGames
- BezariusNekki
- CharlesFeng207
- cleverlie
- CodeGize
- CreepGinIrvine, CA
- DavidShehBeijing, China
- eriseven
- FloppaDev
- goooooodmanChina Beijing
- HahnSC10cent
- hasanbayatme@BayatGames
- hayes87
- HolicXXXChina
- hu-amaoGuangdong
- igniuss@tocaboca
- JaredYeDHChina
- jhurlbutSan Francisco
- langresser
- lassadeActoon Studio
- lingkeyang
- majorikaKorea
- MarkorvKattastrof
- NewbieGameCoder夜空中最靓的仔
- oyji1992
- SacristanNYAARGH!
- sFisherEChina.Hangzhou
- ShirenY
- tchigher
- teebarjunkunderground
- topamengchina
- unitycoderElomatic Oy
- veyvinChina
- yaukeywangShenzhen