(FFmpeg README is listed below) ffmpeg4android is a "source" project for Android NDK, which contains latest FFmpeg modules (without bins), and ANDROID-USE-ONLY libraries compiled with all decoders and x264/aac encoders.
NOTICE: If what you need, are "how to use FFmpeg" rather than "how to compile FFmpeg" or "how FFmpeg works", PLEASE goto FFmpegAdapter directly.
Please make sure, before you follow "How to xxx" below, you already knew what's ndk-build
, environment-variable
and similar basic technologies.
##How to use
- Download Android NDK
- Put the whole
ffmpeg-2.x/*
folder (actually, onlyffmpeg-2.x/android/*
is enough.) under$NDK_HOME/sources/ffmpeg4android/
- Add reference
$(call import-module, ffmpeg4android/android/arm)
intoAndroid.mk
of your project with NDK. - Now ndk-build should work. Tada~
##How to compile shared libraries (DEFAULT)
- Add path of ndk10 as environment variable :
$NDK_HOME
- If you want to compile with x264, you need x264android at first. Then add x264 path as environment variable :
$X264_HOME
- Now you can run
./build.sh FFMPEG_CODES_FOLDER
to compile. Tada~
##How to compile static libraries (BE CARE : LGPL limitation)
- Follow step 1 and 2 of "How to compile (shared libraries)"
- Use
--enable-static
instead of--disable-static
inbuild_android.sh
- Now you can run
build.sh FFMPEG_CODES_FOLDER
to compile static libraries. Tada~ - One more thing, modify
Android.mk
, usePREBUILT_STATIC_LIBRARY
instead ofPREBUILT_SHARED_LIBRARY
; And uselib***.a
instead oflib***.so
##Notice
- Now the
build_android.sh
includesall decoders
but onlyaac and x264 encoders
, if you need more, please modify it and re-compile. BTW, per X264, please follow GPL license. ffmpeg
folder (notffmpeg-2.x
) contains latest build (newer thanffmpeg-2.4
but not stable), be care.- Codes newer than
ffmpeg 2.4
, useAndroid_newer.mk
; otherwise, useAndroid.mk
.
##Environment Android NDK only.
##License Should be same as FFmpeg...
##Contact
Any problems please contact me @ffmpeg4android or chloette.e@gmail.com
FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
libavcodec
provides implementation of a wider range of codecs.libavformat
implements streaming protocols, container formats and basic I/O access.libavutil
includes hashers, decompressors and miscellaneous utility functions.libavfilter
provides a mean to alter decoded Audio and Video through chain of filters.libavdevice
provides an abstraction to access capture and playback devices.libswresample
implements audio mixing and resampling routines.libswscale
implements color conversion and scaling routines.
- ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
- ffplay is a minimalistic multimedia player.
- ffprobe is a simple analisys tool to inspect multimedia content.
- Additional small tools such as
aviocat
,ismindex
andqt-faststart
.
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Conding examples are available in the doc/example directory.
FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.