/BomberBall

A class project game demonstrating AI concepts such as sensors, state machines, and A* pathfinding.

BomberBall
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BomberBall is a student-created project by Josh Cook, Paul Gatterdam, and Ryan
McPadden. This project demonstrates AI techniques such as state machines, 
agent sensors, and A* pathfinding. It also includes procedural map generation 
techniques for a unique experience every game.

The source code requires Visual Studio and XNA Game Studio 4.0

Controls:
WASD - Move
Space - Drop Bomb

Objective:
Destroy all your opponents and try not to kill yourself.

Good luck!