/mdk-sdk

multimedia development kit. download:

Primary LanguageShell

Build status github

Build Status

Nightly Build SDK

Changelog

Features

  • Simple and powerful API set
  • Cross platform: Windows, UWP, Linux, macOS, Android, iOS, Raspberry Pi
  • Hardware accelerated decoding and 0-copy GPU rendering for all platforms
  • OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context
  • Integrated with any gui toolkits or apps via OpenGL, D3D11, Vulkan and Metal (OBS, Qt, SDL, glfw, SFML etc.) easily
  • Seamless/Gapless media and bitrate switch for any media
  • HDR rendering in GPU
  • Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
  • Smart FFmpeg runtime. See https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime
  • ABI level APIs(not public): the implementation, in abi namespace. depends on c++ abi. build and runtime abi must be matched.
  • C APIs: No C++ ABI restriction.
  • C++ APIs: a header only thin wrapper for C APIs. No C++ ABI restriction. No user code change to switch between ABI level APIs and C++ APIs.

Install

CMake

	include(mdk-sdk-dir/lib/cmake/FindMDK.cmake)
	target_link_libraries(your_target PRIVATE mdk)

CocoaPods

macOS only for now

pod 'mdk'

Nuget

Install via NuGet in Visual Studio for both Windows desktop and UWP

Documents

TODO:

https://github.com/wang-bin/mdk-sdk/wiki/TODO

Open Source Modules and Examples

License

  • Use for free: make sure your sdk is updated, otherwise you may see an QR image in the last frame. sdk will be released every month.
  • Free for GPL softwares, opensource projects, QtAV donors and contributors, no commercial softwares: you can acquire a key from me.
  • Commercial license: a key for an app for a single platform or multiple platforms.