document.body.onwheellock =
document.body
. onwheel = function(e)
{ on.event.preventDefault.call(e);
if(app.mg.active)
return;
app.mg.active = Math.round
(( app.mg.points.length-1)
/ app.mg.children.length)
;
var velocity = V;
var directed = [-1,1][+(e.deltaY>0)];
var selected = app.selected.next(0 - directed);
var interval = setInterval
( function()
{ for(var j in app.mg.children)
{ var node=app.mg.children[j];
if (node.nodeType != 1)
continue;
node.point += directed * velocity;
node.draw();
}
if((app.mg.active-=velocity) <= 0)
{ clearInterval (interval);
document.body.setAttribute("animate","true");
}
}
, 5
);
}
;
document.body.onwheelfree =
document.body
. onwheel = function(e)
{ on.event.preventDefault.call(e);
app.selected.z = 0;
var next = 0;
for(var j in app.mg.children)
{ var node=app.mg.children[j];
if (j != j/1)
continue;
node.point += Math.round(e.deltaY);
node.draw();
// if (app.selected.index == j)
// overlay.style.top = node.style.top;
if (app.selected.z < +node.style.zIndex)
{ app.selected.z = +node.style.zIndex;
next = j;
}
}
if (app.selected.index != next)
app.selected.set(next);
}
;