(bug) DontDestroyOnload object is destroy when use folders
tracer8 opened this issue · 1 comments
tracer8 commented
Hi,
When i'm using Hierarchy Folder for DontDestroyOnload object. It is still destroy my object when load new scene.
I think it is a bug?
Unity have warning when use folder for DontDestroyOnLoad too:
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
vncastanheira commented
Was this fixed?