/godot-2.1-render-bug

Primary LanguageGDScriptMIT LicenseMIT

Issue regarding 2D rendering in Godot engine 2.1.5

This issue seems to appear only in following conditions:

  1. Project is defined to run in windowed mode
  2. On runtime, set the project to fullscreen
  3. If we take a screenshot, then the issue won't appear on the screenshot.

Check the img directory for more informations

Configurations of a non-working machine

PC :

  • Intel Core i7-7700K (4.2 GHz)
  • NVidia Gigabyte AORUS GeForce GTX 1080 Ti XTREME Edition, 11 Go

Screens :

  • 2560 x 1440
  • 1920 x 1080

OS: Windows 10

Configuration of a working-machine

PC :

  • Intel Core i7-8700U
  • NVidia 1060GTX Mobile

Screens :

  • 2560 x 1440
  • 2560 x 1440
  • 1920 x 1080

OS : Linux