/UE_CaptureSubsystem

Runtime video and screenshot capture system for Unreal Engine

Primary LanguageC++MIT LicenseMIT

Video And Photo Capture For Unreal Engine

  • Based on ffmpeg library
  • Supports hardware encoding
  • MultiThreaded
  • Supports showing and hiding the UI
  • Supports screenshots
  • Supports horizontal cropping Contributions are welcome.

How to use

1- Set your game viewport client to CaptureViewportClient
2- Call StartCapture, EndCapture or TakeScreenshot.

TODO :

  • Clean up video capture code and algorithm.
  • Reduce audio circle queues from two to one.
  • Remove deprecated libavutil functions.

Made in collaboration with Serpentine Arts Technologies