/LodeRunner

try it with Unity

Primary LanguageC#

LodeRunner

I try write loderunner with Unity . Now it contains tileCreator ,LodeRunerGraphBuilder(it charge of build the graph data ),pathFinding,too-Close Detection(when AI move,this is useful). But I don't grasp the AI strategy writted by Douglas E. Smith. I think I need to understand the game more deep.

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