x11-canvas-screencast is an X11-to-HTML5-Canvas screencasting system that uses the same animation technique as the anim_encoder project.
The project includes a Qt-X11 executable, screencast
, which polls the screen
and mouse cursor and outputs an animation. Specifically, it writes an
animation script (a CSV-separated list of steps) and a number of PNG files (one
per screen capture and one per unique mouse cursor). The pack_animation.py
script (based on anim_encoder.py
) optimizes an animation script by creating
a packed PNG file and then replacing each screen
command with a blit
command that copies part of the packed PNG file into the canvas.
Packing the animation can be slow, and this approach makes it easy to view and tweak the animation prior to packing it.
The screencast
program needs Qt and the XFixes extension. The
pack_animation.py
script has the same dependencies as anim_encoder
--
NumPy, SciPy, OpenCV, and pngcrush. On Ubuntu, install these packages:
libqt4-dev libxfixes-dev python-numpy python-scipy python-opencv pngcrush
-
Build
screencast
:$ qmake $ make
-
Capture an animation:
$ ./screencast --rect X Y W H --output example.js
Hit Enter to stop the capture. Turning on CAPS LOCK will temporarily pause the capture. Turning off CAPS LOCK returns the mouse cursor to its position before pausing the capture, then unpauses the capture.
-
Pack the animation:
$ ./pack_animation.py example.js
pack_animation.py example.js
will outputexample_packed.js
andexample_packed.png
.
See example/example.html
for an example of embedding the player.
Include the animation's JavaScript file and player.js
in the page. The
player.js
script defines a Player class. Construct it:
var player = Player(<animation-script-object>, "<animation-source-dir>");
The <animation-source-dir>
path will be prefixed to each path in the
animation script. The Player
object has an element
field. Add or remove
it to a page. A player is initially paused; unpause it with the start
method. Pause it with the pause
method.
The Player
object has two events:
-
onload
. This is called after all of the images are loaded, and after the player's canvas has been painted with the first frame. -
onloop
. This is called at the end of the animation, as it is looping back to the beginning. Pause it here to prevent looping.
BSD license.