/mrboom-libretro

Mr.Boom is an 8 player Bomberman clone for RetroArch/Libretro

Primary LanguageCMIT LicenseMIT

Mr.Boom port for RetroArch/Libretro and SDL2.

Mr.Boom is a Bomberman clone for the RetroArch platform and was converted from DOS assembly using asm2c.

It runs on all RetroArch platforms: Android, Linux, Mac OS X, Nintendo Gamecube (NGC), Nintendo Switch, Nintendo Wii, Raspberry Pi, Sony Playstation 3 (PS3), Sony Playstation Portable (PSP), Windows, Xbox, Xbox360...

It can also be compiled as a stand-alone version using SDL2.

alt tag

Mr.Boom supports up to 8 players and features like netplay, AI bots (new C++ feature), pushing bombs, remote controls and kangaroo riding...

Check the Downloading and Playing Mr. Boom Core video.

You can find netplay games by joining the retroarch discord channel.

Options available:

  • Color, Sex or Skynet team modes.
  • No monster mode.
  • Drop bomb button autofire.

Compiling the Libretro version:

make clean
make

Compiling the SDL2 version:

  • OSX:
brew install SDL2 minizip SDL2_mixer --with-libmodplug
make clean
make mrboom LIBSDL2=1
make install
  • Linux Debian/Ubuntu family:
apt-get install build-essential libsdl2-dev libmodplug-dev libsdl2-mixer-dev libminizip-dev
make clean
make mrboom LIBSDL2=1
make install
  • Linux RedHat family:
yum install SDL2-devel SDL2_mixer-devel minizip-devel libmodplug-devel
make clean
make mrboom LIBSDL2=1
make install
pacman -S mingw-w64-x86_64-toolchain
pacman -S mingw-w64-x86_64-SDL2main
pacman -S mingw-w64-x86_64-SDL2_mixer
pacman -S mingw-w64-x86_64-SDL2
pacman -S mingw-w64-x86_64-libmodplug
make clean
make mrboom LIBSDL2=1 MINGW=mingw64

Packages available:

Packaging status

Raspberry Pi configuration:

To get a proper speed on Raspberry Pi, make sure you use a 60Hz VGA mode in /boot/config.txt:

hdmi_group=1
hdmi_mode=4