Pinned Repositories
AK-OnePlusTwo-AnyKernel2
Anykernel & UKM Source for OnePlus 2
and-bible
Bible on Android
andbible
Bible android application
android-pedometer
App for Android phones that counts your steps.
android_kernel_oneplus_msm8974
android_kernel_oneplus_msm8994
GPL Kernel Source for OnePlus 2
android_kernel_sony_msm8994_kitakami_r2
kernel source for Xperia Z5. Also supports Z5 Compact / Z5 Premium (no guarantee since I don't have it)
androidbible
Open Source Bible for Android
Androne
The code for an android-phone-controlled UAV
arminject
An application to dynamically inject a shared object into a running process on ARM architectures.
xyzr0482's Repositories
xyzr0482/AK-OnePlusTwo-AnyKernel2
Anykernel & UKM Source for OnePlus 2
xyzr0482/android-pedometer
App for Android phones that counts your steps.
xyzr0482/android_kernel_oneplus_msm8974
xyzr0482/android_kernel_oneplus_msm8994
GPL Kernel Source for OnePlus 2
xyzr0482/BasePedo
一个稳定好用的android计步器源代码
xyzr0482/CardboardSDK-iOS
iOS port of Google's CardboardSDK (mobile VR toolkit)
xyzr0482/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
xyzr0482/Image-Space-Occlusion-Culling-Engine
SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g. urban, indoor scene) you can use this module in you 3D project to speed up the rendering.
xyzr0482/jsword
JSword
xyzr0482/Level-of-Detail-Terrain
Level of detail on terrain for the course TSBK07 - Computer Graphics
xyzr0482/libstreaming
A solution for streaming H.264, H.263, AMR, AAC using RTP on Android
xyzr0482/nested_cages
Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"
xyzr0482/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
xyzr0482/open3mod
Open 3D Model Viewer - A quick and powerful 3D model viewer
xyzr0482/OSPRay
xyzr0482/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
xyzr0482/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
xyzr0482/ptexutils
open source Ptex utilities (e.g. texture transfer)
xyzr0482/RajawaliVR
Rajawali + Virtual Reality
xyzr0482/rasterizer
A state-of-the-art software occlusion culling system
xyzr0482/SfM-Toy-Library
A toy library for Structure from Motion using OpenCV 2.3+
xyzr0482/TensorFlow-Tutorials
Simple tutorials using Google's TensorFlow Framework
xyzr0482/Theano-Tutorials
Bare bones introduction to machine learning from linear regression to convolutional neural networks using Theano.
xyzr0482/totex
3ds max ToTex, Texture Baking Tool, maxscript
xyzr0482/turbulenz_engine
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
xyzr0482/unrealengine
Unreal Engine Source Code
xyzr0482/vdpm
xyzr0482/Xposed
The native part of the Xposed framework (mainly the modified app_process binary).
xyzr0482/XposedBridge
xyzr0482/XposedInstaller