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Create / Edit / Import / Export levels
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Autosave every 35 sec
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Search through your tiles library
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Import your tiles library from your local files
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Set the level height and width (1 block = 32x32px)
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click on the title you want to paint to select it, then click on the level grid to add it
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Use right click to delete a tile from the level grid
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Use the export button to get a copy of the current level in your clipboard in a matrix format
category
-id
-tags
-collide(0/1)
.imageFormatExtension
exemple : vegetation-6-tree-1.jpg
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category
is used to group tiles and define the position on the plan- Terrain [
z-index: 0
] (grass, path, water, sand, etc..) - Player [
z-index: 10
] - Vegetation [
z-index: 20
] (three, rock, bush, building, etc..)
- Terrain [
-
id
is a integer used in the martix to identify tiles It must be unique and id 1 is reserved for colisions -
tags
are used when searching for a tile in the editor -
collide(0/1)
is a integer0
or1
that is used by the game to define if the player can step on the tile or not.0
no collide,1
collide.
Tiles placed in the tiles folder are automaticly loaded by the game