Pinned Repositories
Computer-Science-Textbooks
Collect some CS textbooks for learning.
Machine-Learning-for-Algorithmic-Trading-Second-Edition
Code and resources for Machine Learning for Algorithmic Trading, 2nd edition.
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
SJWLYSJDC
神经网络压缩集大成
tpn
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
uefi
using uefi
vkmark
Vulkan benchmark
VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
yajunl82's Repositories
yajunl82/tpn
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
yajunl82/Computer-Science-Textbooks
Collect some CS textbooks for learning.
yajunl82/vkmark
Vulkan benchmark
yajunl82/Machine-Learning-for-Algorithmic-Trading-Second-Edition
Code and resources for Machine Learning for Algorithmic Trading, 2nd edition.
yajunl82/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
yajunl82/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
yajunl82/SJWLYSJDC
神经网络压缩集大成
yajunl82/uefi
using uefi