This is a pure proof of concept of using the client-dsl in an actual game. Ideally, I would like to show implementations with other games besides minecraft, but for the time being, this repository is a kotlin-fabric implementation of the client-dsl on minecraft 1.18.1.
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RenderInGameHud - The game's hud
KeyPress - GLFW keypress invoke so we can use macros
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Hud with feature list.
Fullbright! (toggleable by B by default)
Extensible macro system (infinite actions on each key)