yang-shuohao's Stars
pkurth/D3D12Renderer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
turanszkij/WickedEngine
3D engine with modern graphics
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
zig-gamedev/zig-gamedev
Dev repo for @zig-gamedev libs and sample applications
GCourtney27/Insight-Engine
Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.
shuhuai/DeferredShadingD3D12
A deferred shading implementation with DirectX 12
gfx-rs/gfx
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
yang-shuohao/Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
GPUOpen-LibrariesAndSDKs/HelloD3D12
Introductory DirectX 12 sample
GPUOpen-LibrariesAndSDKs/glTFSample
A simple demo to show off the capabilities of the Cauldron framework
PacktPublishing/OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
dfranx/PluginShadertoy
An extension for SHADERed that simplifies the process of loading Shadertoy projects
microsoft/Windows-universal-samples
API samples for the Universal Windows Platform.
NVIDIAGameWorks/DxrTutorials
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
microsoft/DirectXTex
DirectXTex texture processing library
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
NVIDIAGameWorks/RTXDI
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
ScrappyCocco/DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
yang-shuohao/YSHRender
使用DX12从零开始构建的渲染引擎
jerryc127/hexo-theme-butterfly
🦋 A Hexo Theme: Butterfly
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
albinotonnina/albinotonnina.com
source-code