Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统,支持增量更新打包
AOIT-Update
Adaptive Order Independant Transparency Sample
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
AstrellaPBR
Custom PBR surface shader for Astrella from Robot Lab
AtmosphericScattering
Atmospheric Scattering for Unity
AUnityFrame
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
SubstancePainter_Plugin
JP Lee‘ s Plugin
yangjunhua's Repositories
yangjunhua/AOIT-Update
Adaptive Order Independant Transparency Sample
yangjunhua/Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
yangjunhua/CartoonRendering
yangjunhua/Ceto
Ceto: Ocean system for Unity
yangjunhua/crest-oceanrender
Novel ocean rendering techniques (Unity3D)
yangjunhua/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
yangjunhua/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
yangjunhua/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
yangjunhua/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
yangjunhua/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
yangjunhua/JourneySand
An experimental Project to render sand in Journey's style
yangjunhua/lantern
🔴Lantern Latest Download https://github.com/getlantern/lantern/releases/tag/latest 🔴蓝灯最新版本下载 https://github.com/getlantern/forum/issues/833 🔴
yangjunhua/met-materials
The projects and the materials that accompany the Metal by Tutorials book.
yangjunhua/MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
yangjunhua/mtlpp
C++ Metal wrapper
yangjunhua/nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
yangjunhua/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
yangjunhua/Papers
yangjunhua/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
yangjunhua/reshade
A generic post-processing injector for games and video software.
yangjunhua/shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
yangjunhua/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
yangjunhua/ShaderGraph
Unity ShaderGraph project
yangjunhua/shadowsocks-windows
If you want to keep a secret, you must also hide it from yourself.
yangjunhua/skynet
A lightweight online game framework
yangjunhua/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
yangjunhua/toymodels
A repository for personal experimental purpose
yangjunhua/TressFX
DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
yangjunhua/UnityGraphicsProgramming2
書籍「UnityGraphicsProgramming vol.2」のサンプルコードリポジトリ
yangjunhua/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique