yangyuan333's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
AshenvaleZX/ZXEngine
C++ game engine project, for learning, practice and experiment.
MauriceGit/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
rjpcomputing/luaforwindows
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
ccsdu2004/vulkan-cpp-demo
vulkan framework demo
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
benikabocha/tinyddsloader
Tiny DDS file loader
microsoft/DirectXTex
DirectXTex texture processing library
asc-community/MxEngine
C++ open source 3D game engine
asc-community/VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Ubpa/UDXRenderer
Ubpa DirectX 12 Renderer
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
WeebOwO/WindEngine
A personal game engine which mainly for learning purpose!
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
Italink/ModernGraphicsEngineGuide
现代图形引擎入门指南
blurrypiano/littleVulkanEngine
Code repo for video tutorial series teaching Vulkan and computer graphics
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
fangcun010/VulkanTutorialCN
Vulkan中文教程
lwwhb/CustomRenderPipelineTutorials
Unity6的自定义渲染管线教程
recaeee/CatlikeCoding-Custom-RP
xjjon/unity-flexible-buff-system
Framework for a flexible buff system using unity scriptable objects
NoSLoofah/Unity-Buff-System
该项目是一个通用的Buff系统,旨在帮助Unity开发者轻松实现游戏中的Buff效果。该系统能够轻松集成到现有项目,你可以方便地添加、管理和应用自定义逻辑的Buff。
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer