Unity Custom SRP

This is a unity single pass forward base lightweight custom rendering pipeline, using unity scriptable rendering pipeline. Case it caculate all lightting/shadow in one rendering pass, which is a rendering optimaztion for mobie device by reducing draw calls.

  • support up to 4 Shadowed run time directional lights, 16 up to 2 shadowed real time points, 16 up to 16 shadow real time spot lights
  • all shadows render to a single quad shadow alats
  • It support baked/mixed light and baked shadow, environment reflection , as knowed as global illumination
  • It support SRPBatcher/Instancing drawing
  • HDR rendering and a simple post processing stack.

Rendering Feature

Single pass multible directional light/shadow

Single pass multible point/spot light/shadow

Global indirect lighting

Post processing Bloom

Post processing color ajustment