#Documents ##Dungeon

##Questionare

##Mutators There are ten mutators. They are in groups of 2, totaling 5 groups. This is the order they are held in their associated arrays. Parent values are the dimensions array while child elements are mutator values -0 - Societial Presures -0-Cynical -ASCI level is generated instead -1-Hoarding -Game becomes about getting loot. -1- Self-Confidence -2-Self-distrust -Half attacks miss -3-Externalizing -UI does not reflect any changes -2- Intimiacy -4-Guarded -Important values halved -5-Intense -Damage and attack of player is doubled, and player loses x health every y turns -3- Presense -6-Past -Game only renders level from a turn ago (minus the player) -7-Future -Game predicts movement and renders a turn ahead. -4-Autonomy -8-Fatalist -Most paths are locked, and only a convoluted path remains. -9-paralyzed -Random doors that lead to nowhere.