Pinned Repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
aseprite
Animated sprite editor & pixel art tool (Windows, Mac OS X, Linux)
awesome_3DReconstruction_list
A curated list of papers & ressources linked to 3D reconstruction from images.
BasicRaytracer30min
https://youtu.be/ARn_yhgk7aE
blender-to-unity3d-importer
Advanced Blender to Unity 3D model importer
BlockFun
BundleFusion
[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
cameracalibration
Zhang's Camera Calibration
CarND-Advanced-Lane-Lines
cgal
The public CGAL repository, see the README below
yaoy908's Repositories
yaoy908/aseprite
Animated sprite editor & pixel art tool (Windows, Mac OS X, Linux)
yaoy908/BasicRaytracer30min
https://youtu.be/ARn_yhgk7aE
yaoy908/blender-to-unity3d-importer
Advanced Blender to Unity 3D model importer
yaoy908/BlockFun
yaoy908/DBoW2
Enhanced hierarchical bag-of-word library for C++
yaoy908/DragonBonesUnity
DragonBones Unity3D Runtime Library
yaoy908/egret-3d
Egret Engine 3D API is a high-level 3D framework, it allows developers build cross devices high performance 3D content with WebGL
yaoy908/ejoy2d
A 2D Graphics Engine for Mobile Game
yaoy908/GamePlay
Open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
yaoy908/GamePlay-deps
External dependencies for GamePlay framework.
yaoy908/henkaku
Homebrew enabler for PS Vita
yaoy908/inishieProxy
translate proxy for http://inishie-dungeon.com
yaoy908/kbengine
A MMOG engine of server.
yaoy908/kbengine_unity3d_warring
This client-project is written for kbengine(a MMOG engine of server)
yaoy908/kinfu_remake
Optimized and reworked version of Kinfu
yaoy908/Kintinuous
Real-time large scale dense visual SLAM system
yaoy908/LearnViORB_NOROS
this version of viorb is revised based on LearnVIORB by wanjing which does not use ros framwork.
yaoy908/LiveScan3D
LiveScan3D is a system designed for real time 3D reconstruction using multiple Kinect v2 depth sensors simultaneously at real time speed.
yaoy908/LuaEngine
Nostalrius Begins LUA Engine. Fork of Eluna (http://emudevs.com/).
yaoy908/ORB_SLAM2
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
yaoy908/orb_slam_imu
yaoy908/poly2tri
Automatically exported from code.google.com/p/poly2tri
yaoy908/Puzzle-and-Dragons-Texture-Tool
The Puzzle & Dragons Texture Tool is a script for extracting images from the popular iOS & Android game "Puzzle & Dragons" (also known as "Puzzle and Dragons" or simply "PAD".) Please remember to ★ this project if you've found it useful. Thank you!
yaoy908/qt-creator
yaoy908/SceneLib2
SceneLib2 is an open-source C++ library for SLAM originally designed and implemented by Professor Andrew Davison at Imperial College London.
yaoy908/slambench
SLAMBench is an open source tool designed to assist in the development of simultaneous localisation and mapping (SLAM) algorithms, and evaluation of platforms for implementing those algorithms. It runs on the Linux operating system, and has been used on X86 and ARM along with various GPUs, from high end to mobile.
yaoy908/swift
The Swift Programming Language
yaoy908/theano-mc-cnn
Simple Theano Implementation of https://arxiv.org/abs/1510.05970 for Stereo Depth Maps
yaoy908/trick
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
yaoy908/wdl-ol
Enhanced version of Cockos' IPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported.