This project helps on embracing the following: Variables and Data Types:
Storing player names, game states, scores, and the current player. Using arrays to represent the game board. DOM Manipulation:
Selecting elements from the HTML (e.g., cells, buttons, score displays). Adding, removing, or toggling CSS classes. Modifying element content. Responding to events (clicks, etc.). Functions:
Structuring code by breaking down tasks into functions (e.g., initializing the game, handling cell clicks, checking for a win). Control Structures:
Using loops, like for or forEach, to iterate over cells or winning combinations. Conditional statements (if/else) to determine game outcomes or player turns. Events:
Handling and responding to user interactions, such as cell clicks or button presses. Adding and removing event listeners. Arrays and Array Methods:
Representing the game board and storing the state of each cell. Utilizing methods like forEach, every, and fill. Object-Oriented Programming (OOP) (optional):
If you decide to structure your game using classes, you'll dive into creating classes, instances, methods, and properties. Ternary Operator:
This can be used for short conditional checks, like toggling between players. Algorithmic Thinking:
Coming up with the logic to check for a winning combination or a draw situation.