/OP-Engine

OP Engine

Primary LanguageC++MIT LicenseMIT

OPLogoDarkMode OPLogoLightMode

Project OP is in its baby steps. I have been watching @TheCherno's Game Engine Series and learnt a lot about how game engines are built by looking at how he builds his Hazel Engine.

I've been writing the code while watching him so current code base of the engine pretty much looks like Public Hazel :D. But from now on (March 3rd 2019), I'll mostly do my own thing. This series thought me a lot and now its time to diverge and build something unique.

Changelog:

  • v0.0.1 OP has Entity Component System, 2D Batch renderer (Only supports OpenGL), ImGui, C# Scripting (needs a rework)