Rave's Android Drop-In is a readymade UI that allows you to accept card and bank payments in your Android app.
- Create your Rave staging keys from the sandbox environment
- Create your Rave live keys from the Rave Dashboard
The minimum supported SDK version is 15
Step 1. Add it in your root build.gradle at the end of repositories:
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
Step 2. Add the dependency
dependencies {
implementation 'com.github.Flutterwave:rave-android:1.0.48'
}
Step 3. Add the INTERNET
permission to your android manifest
<uses-permission android:name="android.permission.INTERNET" />
Set the public key, encryption key and other required parameters. The RavePayManager
accepts a mandatory instance of the calling Activity
(or a Fragment
that has a parent activity).
new RavePayManager(activity).setAmount(amount)
.setCountry(country)
.setCurrency(currency)
.setEmail(email)
.setfName(fName)
.setlName(lName)
.setNarration(narration)
.setPublicKey(publicKey)
.setEncryptionKey(encryptionKey)
.setTxRef(txRef)
.setPhoneNumber(phoneNumber)
.acceptAccountPayments(boolean)
.acceptCardPayments(boolean)
.acceptMpesaPayments(boolean)
.acceptAchPayments(boolean)
.acceptGHMobileMoneyPayments(boolean)
.acceptUgMobileMoneyPayments(boolean)
.acceptZmMobileMoneyPayments(boolean)
.acceptRwfMobileMoneyPayments(boolean)
.acceptUkPayments(boolean)
.acceptBankTransferPayments(boolean)
.acceptUssdPayments(boolean)
.acceptBarterPayments(boolean)
.acceptFrancMobileMoneyPayments(boolean)
.allowSaveCardFeature(boolean)
.onStagingEnv(boolean)
.setMeta(List<Meta>)
.withTheme(styleId)
.isPreAuth(boolean)
.setSubAccounts(List<SubAccount>)
.shouldDisplayFee(boolean)
.showStagingLabel(boolean)
.initialize();
function | parameter | type | required |
---|---|---|---|
setAmount(amount) | This is the amount to be charged from card/account | double |
Required |
setCountry(country) | This is the route country for the transaction with respect to the currency. You can find a list of supported countries and currencies here | String |
Required |
setCurrency(currency) | This is the specified currency to charge the card in | String |
Required |
setfName(fName) | This is the first name of the card holder or the customer | String |
Required |
setlName(lName) | This is the last name of the card holder or the customer | String |
Required |
setEmail(email) | This is the email address of the customer | String |
Required |
setNarration(narration) | This is a custom description added by the merchant. For Bank Transfer payments, this becomes the account name of the account to be paid into. See more details here. |
String |
Not Required |
setPublicKey(publicKey) | Merchant's public key. Get your merchant keys here for staging and live | String |
Required |
setEncryptionKey(encryptionKey) | Merchant's encryption key. Get your merchant keys here for staging and live | String |
Required |
setTxRef(txRef) | This is the unique reference, unique to the particular transaction being carried out. It is generated by the merchant for every transaction | String |
Required |
setPhoneNumber(phoneNumber) | This is the customer's phone number. | String |
Not Required |
acceptAccountPayments(boolean) | Set to true if you want to accept payments via bank accounts, else set to false . |
boolean |
Not Required |
acceptCardPayments(boolean) | Set to true if you want to accept payments via cards, else set to false |
boolean |
Not Required |
acceptMpesaPayments(boolean) | Set to true if you want to accept Mpesa payments, else set to false . For this option to work, you should set your country to KE and your currency to KES |
boolean |
Not Required |
acceptGHMobileMoneyPayments(boolean) | Set to true if you want to accept Ghana mobile money payments, else set to false . For this option to work, you should set your country to GH and your currency to GHS |
boolean |
Not Required |
acceptUgMobileMoneyPayments(boolean) | Set to true if you want to accept Uganda mobile money payments, else set to false . For this option to work, you should set your country to UG and your currency to UGX |
boolean |
Not Required |
acceptZmMobileMoneyPayments(boolean) | Set to true if you want to accept Zambia mobile money payments, else set to false . For this option to work, you should set your country to NG and your currency to ZMW . MTN is the only available network at the moment, see more details in the API documentation. |
boolean |
Not Required |
acceptRwfMobileMoneyPayments(boolean) | Set to true if you want to accept Rwanda mobile money payments, else set to false . For this option to work, you should set your country to NG and your currency to RWF . See more details in the API documentation. |
boolean |
Not Required |
acceptUkPayments(boolean) | Set to true if you want to accept UK Bank Account payments, else set to false . For this option to work, you should set your country to NG , set currency to GBP , set accountbank String , set accountname String , set accountnumber String , set is_uk_bank_charge2 true , set payment_type account . Please use your live credentials for this |
boolean |
Not Required |
acceptAchPayments(boolean) | Set to true if you want to accept US ACH charges from your customers, else set to false . For this option to work, you should set your country to US and your currency to USD . You also have to set acceptAccountPayments(true) |
boolean |
Not Required |
acceptBankTransferPayments(boolean) | Set to true if you want to accept payments via bank transfer from your customers, else set to false . This option is currently only available for Nigerian Naira. Note: By default, the account numbers generated are dynamic. This method has been overloaded for more options as shown below:
|
boolean Optional overloads: boolean , boolean boolean , int , int |
Not Required |
acceptUssdPayments(boolean) | Set to true if you want to accept payments via USSD transfer from your customers, else set to false . This option is currently only available for the Nigerian Naira. |
boolean |
Not Required |
acceptBarterPayments(boolean) | Set to true if you want to accept payments via Barter from your customers, else set to false . |
boolean |
Not Required |
acceptFrancMobileMoneyPayments(boolean) | Set to true if you want to accept Francophone mobile money payments, else set to false . For this option to work, you should set your country to NG and your currency to XOF for West African CFA franc like Ivory Coast OR XAF for Central African CFA franc like Cameroon . See more details in the API documentation. |
boolean |
Not Required |
allowSaveCardFeature(boolean) | Set to true if you want to give the user the option to save their cards for future transactions. This option helps them avoid retyping their card details for every transaction. Defaults to true . |
boolean |
Not Required |
onStagingEnv(boolean) | Set to true if you want your transactions to run in the staging environment otherwise set to false . Defaults to false |
boolean |
Not Required |
setMeta(List<Meta> ) |
Pass in any other custom data you wish to pass. It takes in a List of Meta objects |
List | Not Required |
setSubAccounts(List<SubAccount> ) |
Pass in a List of SubAccount ,if you want to split transaction fee with other people. Subaccounts are your vendors' accounts that you want to settle per transaction. To initialize a SubAccount class, do SubAccount(String subAccountId,String transactionSplitRatio) or SubAccount(String subAccountId,String transactionSplitRatio,String transactionChargeType, String transactionCharge) to also charge the subaccount a fee. Learn more about split payments and subaccounts. |
List<SubAccount> |
Not Required |
setIsPreAuth(boolean) | Set to true to preauthorise the transaction amount. Learn more about preauthourization. |
int |
Not Required |
withTheme(styleId) | Sets the theme of the UI. | int |
Not Required |
setPaymentPlan(payment_plan) | If you want to do recurrent payment, this is the payment plan ID to use for the recurring payment, you can see how to create payment plans here and here. This is only available for card payments | String |
Not Required |
shouldDisplayFee(boolean) | Set to false to not display a dialog for confirming total amount(including charge fee) that Rave will charge. By default this is set to true |
boolean |
Not Required |
showStagingLabel(boolean) | Set to false to not display a staging label when in staging environment. By default this is set to true |
boolean |
Not Required |
initialize() | Launch the Rave Payment UI | N/A | Required |
Note: The order in which you call the methods for accepting different payment types is the order in which they will show in the UI.
In the calling activity, override the onActivityResult
method to receive the payment response as shown below
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
/*
* We advise you to do a further verification of transaction's details on your server to be
* sure everything checks out before providing service or goods.
*/
if (requestCode == RaveConstants.RAVE_REQUEST_CODE && data != null) {
String message = data.getStringExtra("response");
if (resultCode == RavePayActivity.RESULT_SUCCESS) {
Toast.makeText(this, "SUCCESS " + message, Toast.LENGTH_SHORT).show();
}
else if (resultCode == RavePayActivity.RESULT_ERROR) {
Toast.makeText(this, "ERROR " + message, Toast.LENGTH_SHORT).show();
}
else if (resultCode == RavePayActivity.RESULT_CANCELLED) {
Toast.makeText(this, "CANCELLED " + message, Toast.LENGTH_SHORT).show();
}
}
else {
super.onActivityResult(requestCode, resultCode, data);
}
}
The intent's message
object contains the raw JSON response from the Rave API. This can be parsed to retrieve any additional payment information needed. Typical success response can be found here and failed response here.
PLEASE NOTE We advise you to do a further verification of transaction's details on your server to be sure everything checks out before providing service or goods.
You can apply a new look by changing the color of certain parts of the UI to highlight your brand colors.
First specify the theme in your styles.xml
file. In this theme, you can edit the style for each of the elements you'd like to style, like the pay button, OTP button, etc.
<style name="MyCustomTheme" parent="AppTheme.NoActionBar">
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
<item name="OTPButtonStyle">@style/otpBtnStyle2</item>
<item name="PayButtonStyle">@style/payBtnStyle2</item>
<item name="OTPHeaderStyle">@style/otpHeaderStyle2</item>
<item name="TabLayoutStyle">@style/tabLayoutStyle2</item>
<item name="PinHeaderStyle">@style/pinHeaderStyle2</item>
<item name="PaymentTileStyle">@style/myPaymentTileStyle</item>
<item name="PaymentTileTextStyle">@style/myPaymentTileTextStyle</item>
<item name="PaymentTileDividerStyle">@style/myPaymentTileDividerStyle</item>
</style>
Then in your RavePayManager setup, add .withTheme(<Reference to your style>)
anywhere before calling the initialize()
function. e.g.
new RavePayManager(activity).setAmount(amount)
.setCountry(country)
//...
//...
.withTheme(R.Style.MyCustomTheme)
.initialize();
To configure Proguard, add the following lines to your proguard configuration file. These will keep files related to this sdk
keepclasseswithmembers public class com.flutterwave.raveandroid.** { *; }
dontwarn com.flutterwave.raveandroid.card.CardFragment
- Have issues integrating? Join our Slack community for support
- Find a bug? Open an issue
- Want to contribute? Check out contributing guidelines and submit a pull request.
Feel free to create issues and pull requests. The more concise the pull requests the better :)
Rave's Android DropIn UI
MIT License
Copyright (c) 2017
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of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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copies or substantial portions of the Software.
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SOFTWARE.