/fnafb-in-gm

A FNAFB GameMaker Studio port

Primary LanguageGame Maker Language

fnafb-in-gm

Porting Five Nights at F***boy's (FNaFB) to GML!
By porting FNaFB to GML, it will be able to run on other platforms, e.g. Android, iOS, Windows Phone, Better support for Windows 7+, Mac OSX, Linux, HTML 5 and even more! Plus, the rpgmaker runtime won't be required to play. The ultimate aim is to make the game better than the original, with HD textures, shaders and additional gameplay mechanics, as well as making the game run more smoothely on mobile.

Anyone experienced in writing GML and/or testing game logic is welcome. We need to study stuff like how high the spawn rate is for party hats, the base damage for all items, etc...

Five Nights at F***boy's was originally made by Sable Lynn & Joshua Shaw. You can view the current game at gamejolt

Features;

  • Everything looks similar, identical or better to how it did in the original game.
  • In-game connection to github to check for updates and provide users with information.
  • Complete game sound track and all of the game's sprites.
  • Support for controllers, touch screens.
  • Combat system (being finished right now)
  • Fan-made game translations (Refer to "Get Involved")
  • HD mode & texture overhaul (ultimate aim for this project)

Get involved!

Clone the project, import the repo to GameMaker: Studio Pro, make some changes, and send me a pull request!

Translators!

If you want FNaFB in your language, simply copy the en.ini file from here and rename it to your language's 2-letter code (eg; en, zh, jp, fr), translate it to the best of your ability, and send me a pull request, or mail it to me